Saturday, 3/30 Game Day Review!

Thank you to everyone that came out to make this GHR Game Day event our largest ever! We ran 5 full tables each of the 2 slots, which is amazing to me, as this is only our 2nd event at

The Game Table Cafe! It is wonderful to have such a committed and dedicated player base in central PA, and to have folks coming in from a distance away to play Greyhawk Reborn!

Thanks to our judges: Kyle McCleaf (special thanks for picking up a second slot!), Tony Antonich, Marc Berlove, Matt Dunn, Tom Garlic, Dave Guerrieri, Anthony Keller, and Joe Krull! Every time I looked around, people were laughing, smiling, and having a great time! That’s what GHR is about, having fun!

Thank you to Tom and his staff at The Game Table Cafe for being so welcoming and accommodating. We threw you folks a curve with the extra table, but everyone pitched in to make sure all players were welcomed at a table!

It was really rewarding to see so many new players again, and also to see families playing together! It adds a special flavor to what we do in GHR!

I’ve added a few pictures of the day to our post here, so enjoy.

We will be at MEPACON in Scranton, PA on April 12-14, but we will be back at The Game Table Cafe soon!

Thanks again to everyone who came out to run and/or play Greyhawk Reborn!

Best Regards,
Dave Guerrieri,
Greyhawk Reborn Lead

An Audacious Gambit, by Tony Antonich

The Epilogue to GHR-KEO19-03, New Customs and Bad Habits, by Tony Antonich

Starday, Readying 8, 619 CY

The humidity was stifling this morning in Gradsul as the robed figure made his way through the crowds toward the keep. The sea blue robe he wore made the heat feel all that more oppressive, and even the shell holy symbol seemed heavy as he made his way. With a package wrapped in simple cloth, he began climbing the winding stone stairway to the main avenue leading to the gate of the citadel. Upon reaching the top, he paused a moment surveying the activity outside the gate, wiping the sweat from his brow. Beyond the entrance were crowds waiting in line to gain access to the personages that they need to see, and guards checking wagons of provisions and goods that are required daily to keep the citadel stocked and in working order.

The sun blazed down on those assembled here, but spying a bit of shade near the outer wall, the priest made his way toward that spot, waiting his turn. It was a little cooler there, but not by much. Patiently waiting for his turn, he ran his fingers over the package he carried, humming softly to himself.

“Father, come forward,” said the guard standing next to a smaller portal in the wall. As the priest was walking forward, the guard asked, “What is your business today, Father?”

“Glorious morning to you, my son, and may Procan bless you and our fine city. I am Father Heggin,” the priest replied, “and I have been sent this morning by my lord Bishop to deliver this package to the Duke.”

The guard looked over the man in front of him and the package he carried. “Father, why not use a messenger to deliver this?” asked the guard.  

“I was wondering the very same thing when my bishop had me woken this morning, requesting that I personally make this delivery. Normally I wouldn’t venture into the city on a sweltering day like today.” he replied.

“What’s in the package?” asked the guard.

“Unfortunately, the Bishop neglected to grant me that information, my son, I am sure you understand that.” he replied, handing the package to the guard.

Leaving the gate, the priest made his way back to the center of the city. He let a wry smile cross his lips as he made for a quiet alley he had found a day before. Once in the alley, he retrieved a bundle that he had stashed there and began removing the robes and trappings of the priest, donned his normal attire. He emerged on the street and was lost in the crowd.

Sometime later that morning, the Duke and Duchess were sitting on a small terrace overlooking the coast outside the city, enjoying a light refreshment and talking. A knock came from the door to the chambers behind them, and a few seconds later a stern looking man appeared and bowed. “Pardon. my Lord and Lady. Lord Willim is here and he requests to see you. He says it is a matter of utmost importance.”

The Duke looked at his wife and raised an eyebrow. “Well, he is your cousin,” the Duke said.

“Please send him in,” she said to the seneschal. He bowed and disappeared back inside.

A few moments later Lord Willim stood before the couple and bowed. “My Lord, my Lady, I’m extremely sorry to interrupt you.”

“No, not at all,” the Lady said, “come join us, and tell us what this is about.”

“How can we help you this fine morning,” the Duke added, motioning for Lord Willim to sit.

Willim sat, reaching inside the robe he wore, and producing a small wooden box with a strange symbol on it.

“What is this, Willim?” asked the Duke.

“I am not sure my lord, it came to my residence here in the city a day ago. It had a note inside, with this.” Willim opened the box, removing a small onyx knight chess piece from inside, placing the note and chess piece upon the table.

The Duke read the note, then handed it to the Duchess. After reading it they looked at each other, then at Willim.

“What is the meaning?” asked the Duke.

“I am not sure, my Lord. I am checking my sources for more information,” replied Willim.

“Good, let’s find out, shall we,” the Duke replied, all the while looking at Maressa.

A moment later, another knock at the chamber door, and again the seneschal appears, this time carrying a package. “Pardon my Lord, a package from the Bishop of Procan has arrived, shall I place it in your study?

“No, let’s have it now, our quiet morning is apparently over,” he replied as he looked at the black knight chess piece on the table.

The seneschal placed the package on the table. “It has already been inspected, my Lord. No magic or traps were found on it.” With a wave of his hand, the Duke dismissed his servant. He began to unwrap the package while Willim and Maressa watched.

Removing the paper, he found a finely crafted wooden box with brass fittings and latch. Maressa leaned closer to inspect the item and after a few seconds, nodded her head. Taking a knife from the table, he flipped the latch and opened the box. Inside were two more boxes like the one that Willim had shown them. Each box had a strange symbol etched in gold on the top, and two cards, one in front of each box, with the Duke’s and Duchess’s names on them. He removed the boxes and placed them on the table. Taking the box that had his name in front, the Duke removed the lid to find an onyx pawn chess piece. Maressa took the box labeled for her and removed the lid. She reached in and removed an onyx queen chess piece and a small note which read “Your move. The Sigil.”

The three looked at the chess pieces sitting on the table and then at each other.

“What does this mean?” asked the Duke. “A joke? A prank? The meaning is lost on me.”

“An insult, my Lord?”  Willim said,

“No, a warning,” said Maressa.

Campaign Groups Public Test

Ladies and gentlemen of Greyhawk Reborn, we need your feedback! These are beta rules for Campaign Groups that are coming out to you for review. These rules are designed to enhance your play experience by providing depth to organizations throughout Oerth. Please look them over. If you have any constructive criticism to make this aspect of the campaign better, please send all of those to Matt Dunn at or reply on this thread. If you have questions, I will be glad to clarify and change our documents to make a clearer and concise ruleset. Break it, bend it, and please let us revise it before it becomes official so that you, our players, have a chance to see our process and allow us to incorporate your valuable feedback. 

Upcoming GHR Game Day on 2/23

We are delighted to announce a Greyhawk Reborn Game Day on Saturday, February 23 at a new location in Mechanicsburg, PA. The new location is The Game Table Cafe, 4900 Carlisle Pike, Mechanicsburg, PA, 17050. It is conveniently located in Hampden Center Shopping Center. They have great coffee, food, and snacks available on site, and a menu can be found on their website at

We will be offering 2 slots of GHR with 3 tables a slot. The first slot will run from 10:30 am to 2:30 pm, and the second slot will be from 3:30 pm to 7:30 pm. The cost is $5 for the day. The Game Table Cafe is a busy gaming environment and has a thriving D&D5E scene. We hope to have some new players from the store, and are offering some low-level adventures to accommodate them, as well as offering 3 tables each slot. Signups are now open on Warhorn at

We are offering the following adventure which is scheduled for eight hours, from 10:30 am to 7:30 pm, with a break in the middle:

  • GHR-INT14-01, More than Meets the Eye

Slot 1 will run from 10:30 am to 2:30 pm, and the following adventures will be offered:

  • GHR-KEO17-15, A Handful of Coppers
  • GHR-KEO18-01, Lost in the Hool

Slot 2 will run from 3:30 pm to 7:30 pm, and the following adventured sill be offered:

  • GHR-KEO16-06, Open House
  • GHR-KEO13-03, Family Jewels

All of the adventures offered are playable at level 1 to help accommodate the potential new players from The Game Table Café.

For more information regarding Greyhawk Reborn, you may use the following links:

We look forward to seeing you at these upcoming events!

As always, if you have any questions, issues, or just want to share something, please email

Best Regards,

Dave Guerrieri, GHR Lead

GHR Updates – Upcoming Events – BFGCon March 15-17, 2019

Greetings Fellow Gamers!

We have just a couple of reminders and announcements:

Sign-ups will soon be open for BFGCon 2019!

We will be running Greyhawk Reborn adventures at the the Big Frederick Gaming Convention 2019 located at the Clarion Inn and Event Center, 5400 Holiday Drive, Frederick MD 21703.   We will be offering 8 slots of GHR with 5 tables per slot. You may pre-register for the con and sign up for slots at:

We have the following 5 Greyhawk Reborn premieres planned for BFGCon:

GHR-KEO19-04 Bargains by Tony Antonich with Dave Guerrieri

Times are changing in the Empire, and you have helped in some small way. You are once again heading to the port city of Gradsul. Hopefully things will turn out differently, perhaps not. A little-known personage is looking for a favor, would you possibly even consider it? Strange times indeed.  A four-hour Story-arc Social Urban Intrigue adventure for characters level 8-14, and Part 3 of Sign of the Times story arc. NOTE: This adventure is focused on resourceful problem solving rather than open combat. The ‘Intrigue’ tag represents a greater focus on skills and role-playing. Understand as a player, actions may have great and sudden consequences, and the players at the table drive the direction of this adventure.

GHR-GEO19-01 Rebirth by Rob Cantermen

The Green Man has risen!  It’s festival time in Geoff, the weeklong celebration honoring Beory. The fairgrounds are packed with a cornucopia of wonders, goods, and games. After a long, difficult winter, everyone is ready to celebrate the start of growing season. Kobolds displaced from the Dim Forest have been roving the area, causing significant damage to smaller farmsteads. Surely no evil would dare darken the blessing of the Earth Mother? A four-hour Story-arc Universal Wilderness adventure for character levels 1-4, and Part 1 of the Shadows of the Peaks arc.  

GHR-GEO19-02 Spurned into Action by Scott Navitsky

There has been trouble at a school in Geoff and students are falling into comas at an alarming rate.  Factions in the school reach out to adventurers to find the answers before calamity strikes again. A four-hour Stand-alone Social/Universal Wilderness adventure for character levels 1-4.

GHR-GM19-01 Back to the Wall! by Sam Tagliaferre

There has been a disturbance on the walls of Lortenford. A ghostly apparition has been appearing almost every night. It has killed a few guards and scared dozens of others. The ghost appears to be a warrior from the Time of Troubles and from the Battle for the Wall.  The town of Lortenford is looking for adventurers to investigate this phenomenon. Can you save the future by changing the past? A four-hour Story-arc Universal Urban/Dungeon adventure for character levels 1-10, and Part 6 of the Lortenford story-arc.

GHR-KET19-01 Irafa Road by Tom Garlic

The Merchant Aziz from the land of Ket is stranded in Pellak. He is down on his coin and luck and seeks some assistance returning home to Lopolla.  Is charity a trait you possess? A four-hour Story-arc Universal Wilderness adventure for character levels 1 to 4, and Part 1 of the Golden West saga.

In addition, we will be running the following GHR Interactive at BFG Con Saturday from 2-6 pm:

GHR-ISE19-01, Requital by GHR Staff

“Come out to the coast! We’ll get together, have a few laughs! We’ll meet some new friends and have a great time!” A four-hour Story-arc Interactive Special Event for character levels 1-14, and the Part 4 conclusion of the Sign of the Times story arc. Note: You are encouraged to play this ISE with the same character you have played in the previous adventures in the story arc. Another Note: This adventure is focused on resourceful problem solving rather than open combat. The ‘Intrigue’ tag represents a greater focus on skills and role-playing. Understand as a player, actions may have great and sudden consequences, and the players at the table drive the direction of this adventure.

For more information regarding Greyhawk Reborn, you may use the following links:

We look forward to seeing you at these upcoming events!

As always, if you have any questions, issues, or just want to share something, please email