It was another terrific weekend of swords, sorcery, and self-resolve as the heroes of GHR marched through the obstacles and overcame the hurdles of the premieres of BFGcon.
Jay Stypinski here, avid gamer since about 1980 when I got my first Basic D&D Set as a Christmas present. Since then, I’ve played 1E, 2E, 3 and 3.5, 4.0 (ugh) and 5E, as well as many other games including Villains and Vigilantes, Call of Cthulhu, Top Secret, Spycraft, Shadowrun, and Castle Falkenstein, among others. I assisted the Living Greyhawk Keoland Triad for a bit by editing and writing Special Missions, wrote a few mods and co-authored an IA for LG as well. I’m a huge Greyhawk fan, it’s the world I grew up playing in, and love the WOG’s rich history of peoples, places and especially villains. Currently, I am helping out Greyhawk Reborn in any capacity needed from writing GHR adventures and IAs set in the Sea Princes region to editing adventures for the new Dyvers region. I also love painting fantasy miniatures. I’m happy to be aboard!
Creature Catalog Entry for “Blaise”
NO. APPEARING: 1
ARMOR CLASS: -5
HIT DICE: 37
% IN LAIR: 75
NO. OF ATTACKS: variable
SPECIAL ATTACKS: Surprises on 1
SPECIAL DEFENSES: Can be hit
only by magic weapons
MAGIC RESISTANCE: Standard
INTELLIGENCE: Genius (16)
ALIGNMENT: Chaotic Neutral
SIZE: 6′ tall
PSlONlC ABILITY: YES
Attack/Defense Modes: All
The Blaise is a dangerous inhabitant of the seventh layer of the Empire State. It Is typically encountered either at a role-playing game convention, at a public service event, or in its lair (a comfortable three-bedroom suburban home CA 1920). Although it originated in the swamps as part of a group of crazed immigrants, who subsisted mostly on pirogues and cabbage, it has since evolved, developing an exoskeleton that resembles a not for profit executive.
Creatures with true seeing can penetrate the façade to reveal the horrific Eldritch horror that lives beneath the pink exterior. Over the last two decades it has spent its free time developing dangerous dungeons designed to devastate Dudley Dorights, both physically and mentally. It can also successfully impersonate an adventurer, which skill it uses to learn how to amuse and confuse mortal heroes. It can be summoned using a ritual contained in the Book of Faces, but only the foolish or the fearless would venture to do so.
Hi everyone, I’m Matt Dunn. I’ve been playing RPGs for about 20 years including all editions of DnD and many many others. I live in Fredericksburg, Virginia where I teach choir in a public middle school. I’m happy and excited to help out with the campaign and field any questions you may have as a player or prospective writer.