Specific Area Organizations

Specific Area Organizations are a vital part of Greyhawk’s return to fame – a group of people (4-8) in a real-world geographical area that develop a specific location in Greyhawk. The group is responsible for creating storylines, writing adventures, running adventures, developing regional groups, and organizing events where Greyhawk Reborn is run for players. The group works with the GHR Leads to preserve campaign continuity. The specific location to be developed in Greyhawk can range from one specific town and surrounding area to a large area such as a province or even a small country. The GHR Leads approve an area based on the in-game location, the geographical location, the number of people offering to organize and the available player base. One person of the group, the Organizer (SAOO), should contact the GHR Leads to petition for a particular location of interest.

SAOO Expectations

The Specific Area Organization Organizer (SAOO) has the primary responsibility to oversee authors’ adventures within the petitioned area. In addition, the SAOO will also act as the point of contact with the GHR staff as the area grows. The SAOO has multiple responsibilities including coordinating, scheduling, organizing and growing gamedays and local conventions.

Overall Expectations:

  • Maintain an open line of communication with the player base
  • Must be at least 18 years of age
  • Must be able to respond to convention and game day staff inquiries and requests in a timely manner.
  • Responsible for growing conventions and game days and encouraging new events and locations

Development Expectations:

  • Provide feedback to writers in a structured and timely manner
  • Maintain a stable of writers and assign work as necessary
  • Review and edit adventure and narrative content
  • Organize and manage any necessary adventure playtests prior to release
  • Work with the GHR staff to coordinate adventures and interactives for game days and conventions

Event Expectations:

  • Attend gaming gatherings such as game days or conventions and be visible to the GHR player base
  • Communicate with DMs to determine necessary room arrangements at conventions
  • Create and maintain a schedule of conventions and game days providing them to necessary parties.
  • Create and maintain Warhorn for the convention and game day announcements, registration and sign-ups
  • Make necessary arrangements with hotels and/or convention staff for play areas and for sleeping rooms
  • Work with convention staff and game day organizers to ensure successful events
  • Create, collect, and compile critical events from premieres and interactives

SAO Expectation

  • Create and maintain an accessible regional plotline
  • Create and oversee plot narratives and story arcs that are engaging and inclusive
  • Deliver adventures and ARs on schedule within the context of campaign guidelines
  • Produce narratives and other features to supplement and expand upon plot narratives and story arcs
  • Run their adventures at gaming gatherings such as game days or conventions.
  • Maintain an open line of communication with GHR staff
  • Be proficient with a word processor program.
  • Must be able to work to timelines and deliver content on deadlines
  • Utilize feedback offered by GHR staff to further develop adventure submissions
  • Work with the GHR staff to expand plots and stories.
  • Have willingness to learn or knowledge of the Greyhawk setting.
  • Have reliable internet access.
  • Have strong communication skills.
  • Have strong game mechanics skills and knowledge.
  • Have strong time management skills.
  • Support GHR in a positive light in all public forums.

If you are interested, fill in the form below:

Campaign Group Organizers

Many of the old Living Greyhawk organizations still exist while new organizations are developing. CGOs assist in developing a Campaign Group by managing it and acting as a point-of-contact for the group as it develops and expands. One new and exciting feature to the Greyhawk Reborn’s Campaign Groups is their focus on role-play to immerse players into the world. Currently, a small list of Campaign Groups exist, including guilds, religious groups, military groups and political groups within each region of the campaign with new Campaign Groups being introduced via story.

Expectations

  • Create player investment in the GHR campaign.
  • Design and oversee GHR campaign group.
  • Produce and maintain campaign group documents necessary for GHR flavor and history.
  • Maintain an open line of communication with GHR staff.
  • Be proficient with a word processor program.
  • Utilize feedback offered by GHR staff to further develop campaign group submissions
  • Have willingness to learn or knowledge of the Greyhawk setting.
  • Have reliable internet access.
  • Have strong communication skills.
  • Have strong game mechanics skills and knowledge.
  • Have strong time management skills.
  • Support GHR in a positive light in all public forums.

If you are interested, fill in the form below:

Authors and Dungeon Masters

Greyhawk Reborn’s distinct experience of the author as the DM provides unique flexibility to adventures. Authors create adventures and run them at events. Authors work with the GHR Leads to create adventures that effect Greyhawk Reborn’s story. At this time, the most developed regions are the Hold of the Sea Princes and Keoland. We are currently accepting petitions for areas within these developed regions. Authors interested in different regions should see Specific Area Organizations.

Authoring DMs have…

  • a hand in writing the adventure so they have the ability to mold the storyline at the table via player interactions with the story.
  • flexibility and knowledge of the importance of combats, interactions and characters to ensure that players receive the maximum experience with each path that PCs choose within the story.
  • the opportunity to adjust the adventure to cater on the spectrum of role-playing to roll-playing to suit the personalities of players at the table.
  • the privilege to take player responses to mold and shape future mods making the campaign primarily influenced by the players and the authors.
  • encouragement and support from the GHR staff to author and DM their mods as often as they like to expand the Greyhawk player base.

Expectations

  • Run their adventures at gaming gatherings such as game days or conventions.
  • Maintain an open line of communication with GHR staff.
  • Be proficient with a word processor program.
  • Deliver adventure submissions, edits, final adventures and ARs by specific deadlines.
  • Utilize feedback offered by GHR staff to further develop adventure submissions
  • Work with the GHR staff to expand plots and stories.
  • Have willingness to learn or have knowledge of the Greyhawk setting.
  • Have reliable internet access.
  • Have strong communication skills.
  • Have strong game mechanics skills and knowledge.
  • Have strong time management skills.
  • Support GHR in a positive light in all public forums.

Editors

With great authorship, comes great editors. Editors review, edit, modify, consolidate and format across the various written documents of the campaign. They get a sneak peak of new adventures, get to work on supporting documents to improve the campaign integrity, and provide the service of improving each document to provide an incredible play experience for players and a simple, efficient document for DMs.

Expectations

  • Maintain an open line of communication with authors and GHR staff.
  • Must have access to Microsoft Office 2010 or newer
  • Must be proficient with Microsoft Word.
  • Must be able to provide feedback in a constructive, structured manner
  • Must have strong skills in spelling, grammar, editing and reviewing content
  • Must be fluent in English
  • Have willingness to learn or knowledge of the Greyhawk setting.
  • Have reliable internet access.
  • Have strong communication skills.
  • Have strong game mechanics skills and knowledge.
  • Have strong time management skills.
  • Support GHR in a positive light in all public forums.

If you are interested, fill in the form below:

Artists

The addition of art to the campaign provides a strong visual component to the creative world of Greyhawk. Artists should have experience in graphic design, conceptual design and/or geographical design. While we intend to stay true to the Greyhawk setting as the Flanaess is rebuilt, it needs new, updated representations of maps and cartography; renderings of monsters and NPCs; and icons of Greyhawk heraldry.

Expectations

  • Maintain an open line of communication with GHR staff.
  • Be proficient with necessary graphics-based programs.
  • Deliver requested content by specific deadlines.
  • Utilize feedback offered by GHR staff to further develop content
  • Have willingness to learn or knowledge of the Greyhawk setting.
  • Have reliable internet access.
  • Have strong time management skills.
  • Support GHR in a positive light in all public forums.

If you are interested, fill in the form below: